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Teleport to Ruins tile puzzle room (room_ruins2/id:7). Also sets the game to act as if you're at the True Pacifist ending. Teleport to the room after Papyrus's boss fight (room_water1/idː82). Stops all sounds and music currently playing. After game restart, puts you at the black screen after a genocide run. Places a file system_information_962 in your save folder. Teleport to the next room in the room list. (NOTE: To put the number you want you will need to convert the number you want to hex.) This can also be done with the ChangeHomeBattlegroup community script in UndertaleModTool. The battle ends if you spare, flee, try to use an item, or act. If the battle group is invalid, the last dialogue script is shown in the battle box under the YOU WON! text. In later updates the battle group default is 57. Default is 140 (So Sorry) in version 1.0 and 80 (Mettaton) in version 1.001. Starts a battle with the current battle group. Plays the next monster (Flowey if in a genocide run) dialogue from New Home. Turns the player blue if enabled, yellow if disabled.
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When pressed seven times in quick succession, restarts the game. Toggle room speed between fast and normal.
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Sets game speed to double normal speed, and FPS to 60, for the duration of a room. Opens a normally unused dialog to take items out of a dimensional box. When debug mode is enabled, all Gaster Follower encounters will be triggered, as well as Sans's fridge phone call and Alphys' pizza phone call.
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Look into and add stuff from the talk page, which covers most stuff in the comment above.Ī debug mode can be activated by using a hex editor, like HxD.Add pictures, format better, this section is bland as heck.
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